Been working on a little something today, I didn't do the modeling, I've just handled the materials, lighting and rendering.
And heres a close up:
Needs more saturation/color in it, the radiator looks kinda odd being too shiny and the Chrome metal is a bit grey in parts and has some not so great reflections.
This job highlighted Vray for C4D's current missing features though
No distributed bucket rendering
No support for material selection tags
No glow post effects, but.. they are naff anyway, that's what we have photoshop for
No support for exluding objects from shadows
No support for independent reflections per material, just needs a environment map projection type shader to put that effect in any channel you wish.
No blending of multiple materials
No support for proximal shader, so shader that based on distance from another object
No volumetric light support
Seemingly broken diffusion, that results in visible squares around buckets with high glossiness as seen below. I couldn't find a way to fix that.
... It's still better than Cinemas renderer though
And I know the next versions fixes a bunch of the above
And heres a close up:
Needs more saturation/color in it, the radiator looks kinda odd being too shiny and the Chrome metal is a bit grey in parts and has some not so great reflections.
This job highlighted Vray for C4D's current missing features though
No distributed bucket rendering
No support for material selection tags
No glow post effects, but.. they are naff anyway, that's what we have photoshop for
No support for exluding objects from shadows
No support for independent reflections per material, just needs a environment map projection type shader to put that effect in any channel you wish.
No blending of multiple materials
No support for proximal shader, so shader that based on distance from another object
No volumetric light support
Seemingly broken diffusion, that results in visible squares around buckets with high glossiness as seen below. I couldn't find a way to fix that.
... It's still better than Cinemas renderer though
:-D
And I know the next versions fixes a bunch of the above
I've been busy playing all sorts of games since I moved to Intel Mac and thus could install Windows.
All the best games at my finger tips, having never played any of them before really. And most of them I've tired of quickly or simply been distracted by other games more.
Crysis has been the most distracting just because It's so friggingly gorgeous, but I've been over that already, now I have to report that Rainbowsix Vegas and It's sequel have been thoroughly entertaining me.
The controls and the way you can move the player around and shoot from cover and everything is fantastic. And the gameplay is solid, my only gripe is you need a reaction speed beyond human for the highest difficulty which IMO is unrealistic, unless all these terrorists are olympic athletes on the side. If a door opens up and there's a terrorist on the other side and he's looking straight at you, you will not win, you never shoot first... or at least I never do and I have a reaction speed of about 170ms at best... which seems unfair. So really you spend most of the game shooting people in the back or ambushing them, as head to head they really are bastardly quick.
CoD4 is also well worthy of mentioning as It's also fantastic if a bit linear feeling after playing Crysis
--
And how badass is this car!
GeneralMotors went nuts after the war and designed tons of concept cars, the above is a rather touched up photo of one of them
Some bizarre stuff!
Link: www.worldcarfans.com --- gm-motorama-comes-back-to-life-at-pebble-beach
Somebody came and said hello today:
Made themselves at home:
And then invited themselves in for lunch:
What I didn't know was that lunch was my headphones!
How rude!!
I think I've found my answer at last, Houdini beta has arrived for Mac, and It's pretty cool. Perhaps finally I can render particles in the way I've been imagining for years now. Already I have enough particles in the Viewport to look like a solid surface, and it handles it very fast once the calculations are done. Finally the calculations on the particles take more time than the actual display of them, the way it should be.
This program sure could take a long time to learn though, it has such depth, could take years!
Thats 250,000 Particles, I seem to remember Cinema giving up at around 10,000
The above Movie (See Link) is something I've tried to do in various 3D programs and have never been able to do till today in Houdini!
Looks simple but, seemingly isn't for most programs... dynamic dynamics in effect.
This program sure could take a long time to learn though, it has such depth, could take years!
Thats 250,000 Particles, I seem to remember Cinema giving up at around 10,000
:-P
The above Movie (See Link) is something I've tried to do in various 3D programs and have never been able to do till today in Houdini!
Looks simple but, seemingly isn't for most programs... dynamic dynamics in effect.
You must see these awesome birds!
Link: www.youtube.com
And the Lyre Bird that audibly impersonates... anything:
Link: www.youtube.com