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Reality 2.0

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Tags: - C4D - Vray - Photoshop - AfterEffects
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Reality 2.0

I've noticed a common theme in my own personal research, I'm always looking and analyzing what beauty is, the perception of it. What makes something interesting and attractive to look at, and just as importantly how to then recreate or better these effects in CG.

I've centered my thought's a few key things, physical dynamic natural phenomena like fluids, particles. The natural beauty in fractal/patterns. And the natural beauty of light/color.

And when I say centered... this is still going to be messy, a scrapbook of every changing ideas and goals, a brain dump or ideas and theories, a massive mashup of hundreds of principles

This is where I'll be collecting information and examples I've gathered on:

volumetric particle simulation (gaseous, flame, fluids, cloth, softbodies, rigidbodies)
generative systems and forces that shape the creation of and/or existence of objects (lsystems, fractal, lorenz attractors) with forces (gravity, magnetic)
math art, and tools for creating such art in polygonal or volumetric/particle form
intelligent particles (flocking, clustering, swarming, dodging, form into structures, combustion, electricity)
naturally occurring effects like lightning, auroras, nebulas, fluids/flame
rendering and manipulating volumetric objects / voxels / sub surface scattering (rubber blending into clear glass, red and blue fluid mixing, candles made from multiple colors of wax, etc)
simulating camera/eye optical effects and response (lens flares, depth of field, motion blur, lens effects/diffraction, bokeh, chromatic aberration, tonemapping/filmresponse)
sculpting with light or other interesting materials

My goal is to create photorealistic renders and animation's with the primary goal of being beautiful in a natural looking way, yet do things that are either impossible or highly uncommon in day to day life. Mimicking how natural light and human vision works is key to this. To better understand what in our perception makes something beautiful. Rainbows, Diamonds, The rise of the sun, ink mixing in water, Nebulas are all things I hope we can ALL agree are perceived as very beautiful. To take the principles and reasons behind what makes those things appear beautiful and apply it to new things, things that do not exist in reality, yet behave and look 'realistic'

This collection is going to start off with examples in reality or found examples created by others, and then hopefully! followed up by my creative re-interpreations and or simulated attempts at re-creating the effects. Culminating in the creation of unique abstract art leveraging the learned principles and tools.

I have no doubt a lot of what I'm trying to do is either impossible right now, or highly computationally expensive putting it beyond my capability. There's also the fact that some things require a high proficiency in programming and specialized tools leveraging high level math and formulas... and I'm an artist first, I suck at math... so this could be challenging!

The majority of things I'm trying to do, when I have seen similar things done in film/commercials... I've found typically required specially written in house software... which is annoying and disconcerting. I'm looking to the application Houdini and hoping it can, even with my artistic brain, perform some magic for me!

My interest is not in recreating reality, I want to better it!

Genius:

Link: physbam.stanford.edu --- fedkiw




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Tags: - C4D - Vray - 2D - Photoshop
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Link: schloerb.com




Volumetric light in the real world TM


Nebulas... light art on a rather large scale


Subtle details in light and reality can make a simple thing beautiful.

Link: www.colourlovers.com --- bending-light-color-with-alan-jaras




Ink swirling around, inverted and then colored. Can't remember where I got this from


More ink swirleyness


Try rendering that for real... I don't know of anything that can do that volumetrically yet


Link: www.indigorenderer.com




Caustics


Link: flickr.com --- sizes







Show comments for 'Interesting Examples of Beauty and Phenomenon'
Tags: - C4D - Vray - Maxwell - AfterEffects
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Here I will be collecting tools and methods for advanced rendering. I have another post focussing on the volumetric end of advanced rendering.

Link: www.indigorenderer.com --- blog





-- Tools --

Link: www.maxwellrender.com


Physically Accurate renderer, very slow, Can render very real SSS type surfaces and accurate Color Dispersion for effect like color splitting in glass or diamond, and thin film effects like coloration on Bubbles. Cannot render volumetrics
SSS - Subsurface Scattering


Can simulate a Camera Lens, Flare, Bloom, Bokeh very well (can work as a post effect on any HDR image you send it also)


Dispersion:


Accurate Caustics:


Accurate DOF and motionblur:


Link: www.indigorenderer.com


PC only, FREE, similar to Maxwell in It's goals.. plus It's also slow
Dispersion and Aberration:


Volumetric/SSS
Here It's rendering what appears like volumetric effect using SSS, which is an interesting idea as they are essentially the same thing when your computing it accurately:


Vray and Vray4C4D

Link: www.chaosgroup.com


Link: www.vrayforc4d.com


Vray is brilliant and my rendering engine of choice right now, but It can't yet do accurate dispersion, aberration or volumetrics
I think It's DOF and motion blur are fairly accurate (some things missing for C4D right now), and it can simulate bokeh
Volumetric rendering isn't added yet, but It's coming eventually if these examples are anything to go by:




Show comments for 'Advanced Rendering - Tools and Examples'
Tags: - C4D - Vray - 2D - Photoshop
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-- Examples --

Link: helios.mine.nu --- Inspiration



Link: helios.mine.nu --- Math Art



Here are some examples of Math Art and some links on the matter:

Link: www.bathsheba.com


Link: www.evolution-of-genius.de








-- Tools --

Finally!! found a program for creating math type art, this is awesome!
I've been looking for a program like this for years now, and it runs on Mac... woo! and is free!!! double woo!

Link: www.topmod3d.org


is a free, open source, portable, platform independent topological mesh modeling system that allows users to create high genus 2-manifold meshes.
Just did the following with Topmod3d playing about:



Link: paraclouding.com --- home





Link: www.remotion4d.net






Link: 3d-xplormath.org


Works on Mac and PC, has 3D export too in the Java version



Link: leofink.de --- gaston


Mac only right now, no 3D export, but It's fun and realtime:



Link: projects.gandreas.com --- quadriumflame






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Tags: - C4D - Vray - Maxwell - AfterEffects
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Simulating camera/eye optical effects and response
lens flares
depth of field
motion blur
lens effects/diffraction
bokeh
chromatic aberration
tonemapping/filmresponse


-- Examples --

I've learned a ton about color correction/film response simulation and lens blur/bloom/bokeh simulation
For more detail on a project of mine that involved it you can go here:

Link: helios.mine.nu --- Lens Simulation



I also did a bunch of research into simulating auto-exposure

Fresnel Lens Simulated in Maxwell:

Link: www.digitalartform.com --- fresnel_lens_-





Fryrender






Zipper.deviantart.com


Light splitting, chromatic aberration, rainbows. = pretty!


Frindging








Link: www.dofpro.com




Link: www.dofpro.com




Link: www.dofpro.com




Link: www.dofpro.com





Link: www.missouriskies.org --- february_rainbow_2006



Some nice real world lens flares:



Link: www.flickr.com --- 1026048408




Link: flickr.com --- 288235379











-- Tools --

Make your own LensFlare by hand in AfterEffects with expressions:

Link: library.creativecow.net --- lens_flare




Other 2D solutions like Knoll Light Factory:

Link: www.redgiantsoftware.com --- knoll-light-factory-pro




Link: www.frischluft.com



Frischluft : Flair - BoxBlur with Aberrations:


Frischluft Lenscare: Simulated DOF:


Frischluft Lenscare:


Frischluft Lenscare: Distortion around edge:


Frischluft - Fresh Curves
Looks powerful, hopefully It's 32bit as I've been looking a for 32bit powerful curves editor!


Frischluft - ZbornToy





Link: www.maxwellrender.com


With Maxwell Renders SimuLens tool you can (on any HDR image you feed it) produce a very realistic lens simulation, simulating the aperture and any dirt/obstruction on the lens:

The above was rendered in Vray by me, then color treated and given to Maxwell for the lens effect
You cannot (as far as I see) do your typical cheesy lens flare with the several concentric rings

Some tests of throwing it some brush strokes done in photoshop in 32bit:




Not quite realistic, but adds a nice touch



Show comments for 'Camera, Lens and Film Simulation - Tools and Examples'
Tags: - C4D - Vray - AfterEffects
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Here I will be collecting information on Particle and Volumetric rendering, for other advanced type of rendering I have another post to track that, here I will specialize in the volumetric end.

-- Examples --

Realworld example, This looks like what I've been trying to create with particles, someone beat me to it with real glass!

Link: www.flickr.com --- set-72057594061844447



I've done a bunch of work on volumetric/particle rendering.

Link: helios.mine.nu --- Painting with Light





-- Tools --

Link: www.indigorenderer.com


PC only, FREE, similar to Maxwell in It's goals.. It's also slow
Volumetric/SSS
Here It's rendering what appears like volumetric effect using SSS, which is an interesting idea as they are essentially the same thing when your computing it accurately:


Vray and Vray4C4D

Link: www.chaosgroup.com


Link: www.vrayforc4d.com


Vray is brilliant and my rendering engine of choice right now, but It can't yet do accurate dispersion, aberration or volumetrics
I think It's DOF and motion blur are fairly accurate (some things missing for C4D right now), and it can simulate bokeh
Volumetric rendering isn't added yet, but It's coming eventually if these examples are anything to go by:



Link: www.trapcode.com


Fast/realtime particle gizmo for AfterEffects

I knocked up the above image in a few minutes playing with it, very nice, but I have a feeling it will produce images that were obviously done using the plugin, you'll soon have a trapcode form look.


Link: www.sidefx.com


Highly regarded program for all kinds of effects, full fledged software suite for Mac and PC



Link: usa.autodesk.com


Maya fluids, a quick test of mine, It's a 2D slice but it can (if your patient) to full volumetric 3D fluids too:



Link: www.cantarcan.com


Voxel engine for Lightwave, Windows only right now but he says a mac version is coming.



Overburn
Some effects guy who has made a setup for Maya to render particle effects using Maya fluids / voxel dealy

Link: petershipkov.com



Krakatoa : Optimized Particle renderer for 3DS Max

Link: www.franticfilms.com --- work_in_progress_gallery



Lightwave has a built in voxel renderer or some sort called hypervoxels. Though finding any information or examples on it isn't as easy as it should be.


Show comments for 'Particle and Volumetric Rendering - Tools and Examples'

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