Fish and Plankton and Sea Greens from the Sea
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Finally making some progress, using new Vray 1.2 It's possible to use proxies with mograph thus allowing vast numbers of polygon objects to be rendered. Image below is made up of thousands of transparent spheres, thus creating a volumetric effect like fire where each sphere is additive so when they clump or overlap it becomes brighter shifting the color up thru the hues to the point of white, which is how light behaves opposed to say paint where it gets darker as you add things.




You can render it using an unbiased light cache method too which actually works pretty fast considering, and gives it a more noisy/stochastic kinda look which smooths out the longer you render (like maxwell render)

Getting it to balance memory and cpu cores was a bit tricky, default render settings tend to lock up and not use multi cores properly when geometry is this dense. Also it seems when polygons overlap exactly as they often do in these cases the renderer locks up focusses on one thread/core hanging all the others and then eventually pushes thru. Tweaking render settings seems to have removed this issue or at least made it less apparent keeping all cores at 100%
In any case it renders fairly fast now compared to previous efforts, though It's still devastatingly slow for animation.


Lots of balls

:-)



And cubes



Show comments for 'Light Paint Progress'
Tags: - 2D - Games
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Found some brilliant tools for simulating lens flares in AfterEffects, works surprisingly well, It's not physically accurate or anything like Maxwell render but It's can recreate a lot of the cool effects with added bonus of tons and tons of manual control.

It's called Optical Flares and is quite quite good

:-)



Link: www.videocopilot.net --- opticalflares



Sadly again this helps me little (not at all) in making actual textures or art for lumen, but is cool still.






Show comments for 'Lumen - Light Dispersion P2'
Tags: - Games
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Gear doodad I made as an initial visual concept test and to test the procedure for normal map creation:


Making of below:











One half with normal map one half without showing how many polygons it really is


Doesn't look too bad now from far away, It's screwed up in the middle due to crappy uvmap and crappy alignment between low and high res mesh.

Versus this without normal map:



With edge breaks and phone smoothing... something I should be able to simulate by disconnecting the polygons but cinema doesn't seem to have a way to do that!!! so instead it looks like below with no angle limit or breaks:





With some specular, does show more issues then. Also I have some dents going on most of the outside prongs due to me being a idiot I think


PLus some ambient occlusion

























Put some bright orange in instead? aswell?
Color themes for maps, green, blue, red etc, possible to change color by code or over time



Show comments for 'Lumen - Gear'
Tags: - C4D - Vray - Maxwell - 2D - Games
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My R&D into Splitting Light / Dispersion/ Chromatic Aberration using Vray and Maxwell render

These are tests done in Photoshop:








These in Maxwell and Vray:

Could be animated and used for weapon sprites












































Show comments for 'Lumen - Light Dispersion P1'
Tags: - Games
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Nexus Work:















Show comments for 'Lumen - Nexus'
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Dewey: Like Pastor Roy said, how God's so much bigger and wiser than us. And trying to see what he's thinking would be like an ant trying to see what I'm thinking. Teacher: Yes, exactly. But we can trust in his wisdom and we can have faith that he is watching over us. Dewey: Like me with the anthill in my backyard. I spent days watching the ants, trying to figure out which ones were good and which ones were bad. But they all just look like ants. So I started smiting all of them. I was smiting them with the garden hose, and with lighter fluid, and with the lawnmower. And to be perfectly honest, I think I went a little crazy with the shovel. Those ants could have been praying to me all day; I wouldn't have heard 'em. There was nothing they could do about it. Really, It's the same with us. There's nothing we can do about anything, either. So why worry about it? Hey, this is making me feel better. I guess all we can do is live our lives with as much kindness and decency as possible and try not to dwell on God standing over us with that giant shovel. Bye!
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