My R&D into Splitting Light / Dispersion/ Chromatic Aberration using Vray and Maxwell render
These are tests done in Photoshop:
These in Maxwell and Vray:
Could be animated and used for weapon sprites
These are tests done in Photoshop:
These in Maxwell and Vray:
Could be animated and used for weapon sprites
Gear doodad I made as an initial visual concept test and to test the procedure for normal map creation:
Making of below:
One half with normal map one half without showing how many polygons it really is
Doesn't look too bad now from far away, It's screwed up in the middle due to crappy uvmap and crappy alignment between low and high res mesh.
Versus this without normal map:
With edge breaks and phone smoothing... something I should be able to simulate by disconnecting the polygons but cinema doesn't seem to have a way to do that!!! so instead it looks like below with no angle limit or breaks:
With some specular, does show more issues then. Also I have some dents going on most of the outside prongs due to me being a idiot I think
PLus some ambient occlusion
Put some bright orange in instead? aswell?
Color themes for maps, green, blue, red etc, possible to change color by code or over time
Making of below:
One half with normal map one half without showing how many polygons it really is
Doesn't look too bad now from far away, It's screwed up in the middle due to crappy uvmap and crappy alignment between low and high res mesh.
Versus this without normal map:
With edge breaks and phone smoothing... something I should be able to simulate by disconnecting the polygons but cinema doesn't seem to have a way to do that!!! so instead it looks like below with no angle limit or breaks:
With some specular, does show more issues then. Also I have some dents going on most of the outside prongs due to me being a idiot I think
PLus some ambient occlusion
Put some bright orange in instead? aswell?
Color themes for maps, green, blue, red etc, possible to change color by code or over time
Nexus Work:
Welcome!
Full HTML version of this here:
Link: helios.mine.nu --- Store
Starcraft Lumen
Link: lumen.mine.nu
An upcoming MOD for Blizzard Entertainments Starcraft II
I will be posting important updates about the mods progress here under the tag 'Lumen'
Please follow Lumen via this RSS or via any of these other means:
The Lumen Website:
Link: lumen.mine.nu
Facebook:
Link: facebook.com --- SCLumen
Twitter:
Link: twitter.com --- SCLumen
YouTube:
Link: youtube.com --- SCLumen
RSS:
Link: helios.mine.nu --- Store
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Work on the mod is currently all done by me alone *sob* *sob*
But that may change, I sure could do with the help from any really talented individuals who are aroused by the concept of StarCraft Lumen (even if you don't know what it even is yet)
It's early days still and right now most of the work and concepts are under wraps securely guarded by armed monkeys.
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Sneak Peak
The mod and It's aesthetic will revolve around light and It's inherent coolness, and yes I am a big tease, see images below:
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The plan is to sell Lumen on Blizzards promised online store which will be built into StarCraft II
I wish to release plenty of free content too and ways for people to enjoy parts of it for free.
The Sale price will likely be around $5,
Just a few dollars to enable the ditching of real paying jobs/work and concentrate full time on the mod thus making updates faster and the breadth of content much deeper.
It will be released in stages/updates, starting with Multiplayer and over time adding unique maps with very unique doodads and scenery and id really like the time to make a SinglePlayer or Cooperative Campaign. The plan is to keep updating the graphics of it too; adding more polish when time allows. It's goal is to look outstanding.
Please follow/subscribe and generally keep an eye on the progress of Lumen!
A giant map doodad I'm working on for Lumen my Starcraft II mod
Put this arching across middle of map over empty outerspace/hole and just the 3 tips touching land where 3 bases are
Put this arching across middle of map over empty outerspace/hole and just the 3 tips touching land where 3 bases are