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Alex Lovett


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Tags: - C4D - Vray
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Just been tweaking and materializing a sofa I got from Evermotion:

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Link: abduzeedo.com --- even-more-amazing-3d-chalk-art

Link: abduzeedo.com --- amazing-3d-chalk-art

Cool wall painting:

And in a similiar vein:

Link: www.mdolla.com --- camouflage-body-painting-17-photos

This looks like what I've been trying to create with particles, someone beat me to it with glass!

Link: www.colourlovers.com --- bending-light-color-with-alan-jaras

Link: www.flickr.com --- set-72057594061844447

Link: www.flickr.com --- 72157594422498771

What I'm trying to do with volume renderings draws many parallels with xray photography too in terms of the aesthetic look.
Xray photography has this interesting way of turning normal objects into vector like, stylistic representations, Objects look like they are made from light:

Link: www.nickveasey.com

Link: www.nickveasey.com

Link: www.designboom.com --- nike-burguer-air-max-90-by-olle-hemmendorff

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Tags: - C4D - Vray
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Doing some material tests, so I created this weird widget for testing them... he's friendly honest, Introducing friendly material test widget guy:

Faking Color Dispersion, this is done by rendering it 3 times with slightly different IOR value. Then puting each render into R, G and B channels in photoshop.

1st = one pass, 2nd = 3 passes joined, 3rd = Post Effects

In future vray versions for C4D you should be able to do this effect in 1 render using Blend materials... which would be nice as this naturally takes 3x longer to render! and is a fiddle

The GI is quite low and is only using GI caustics so It's quite blurry.

Reference Photo:

($16 million for the above, my render cost considerably less)

And here a bigger render:

And in green:

The fancy bloom/drity lens effect is done in post by Maxwell's Simulens, render done by Vray

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Tags: - C4D - Vray
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Working on re-rendering some old engineering visualizations:

Struggled to clean up the CAD model for the above cog. It's much better but It's still got glitches in it. Render took 30 Minutes at 1920x1200 with brute force.

And some Post Work for a different look:

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Tags: - Photoshop
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Polished an old piece, still needs more to it, but this will do for now.

And before:

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