Just found how to make my own Vray material preview model. Normal the material previews look kinda rubish regarding reflections, as they all use 8bit images for the reflection image, and the image is usually rubish. No good for determining your real specular.
Below, the first is a normal material preview, and the 2nd is my one using my own HDRI for reflection. Exactly same material... honest!
And I made one with a grid behind it, possibilities are endless. Should make one for testing SSS materials too with a backlight behind a cube
And another tip, shift drag in the material preview an it rotates the object.
Finally useful material previews! Tadda!
The material preview files are stored next to Cinema 4D in It's Library/Material Previews/ folder
You need to edit/duplicate Object 01, I just inserted a large Sphere, inverted It's normals and put a VRAY material on it with a HDR in the luminance channel. It must be a Vray material not a C4D one. Be carefull what changes you make as it can crash Vray in some cases at with with C4DR10. Also make sure that HDRI image you use is locally referenced/next to the file or in your Tex folder.
Just been re-doing a one of my dad's renders. He's good at modeling but rubbish when it comes to materials/rendering etc
My Dad's:
And mine:
Tweaked a few things, moved the cloth about to make it fit the violin better/closer
Some photoshop post work, the usual vignettes, subtle colorization and a central highlight
It still needs some work, but this is totally presentable, I'll keep it on back burner to go back and improve the blue material to be more interesting and photographic like the reference photos here:
My Dad's:
And mine:
Tweaked a few things, moved the cloth about to make it fit the violin better/closer
Some photoshop post work, the usual vignettes, subtle colorization and a central highlight
It still needs some work, but this is totally presentable, I'll keep it on back burner to go back and improve the blue material to be more interesting and photographic like the reference photos here:
And rabbits.. just cus:
I thought this was coming in a future version of Vray but I just found it already has it! Area lights that can use an image as a source, for hemispheric/spherical area lights. Which makes it hella fast to light a scene with an image.
This is what I'm working on right now, Still lots to do, trying to get SSS to behave:
Looking to do realtime 3D, there's nothing really on the web that can do it.. well, but I'm sure tat will change in about 100 years....
I have found this:
Which is realtime-ish rendering with GIand all that jazz
And It's available to try for free.. for Mac too!
And now AutoDesk have some new interactive distributed realtime-ish rendering thing on It's way, difference being it can be tapped into via web browser, but that's only for like 1 person at a time access, not for a public website.
--
Looks like I can finally bake GI with Cinema4D R11
Though your forced to use the rather brute force QMC method, which is great quality at the expense of speed, below is a realtime example of it rendered in the editor. Naturally any surface you want baked will have to be uvmapped.
Unfortunately I only have the demo of R11 and thus bakes are not saved, making it useless, so I thought id at least have a go with it in R10 with It's inferior and very slow GI and got the following results:
And that's in realtime viewport above, bonus is if you select all the bake tags at once (as you must have one for each object) you can bake them all in one go and leave it overnight. Downside is... it will take all night
Hopefully one day we'll have baking from Vray, it has been talked about, but could be a long long time away.
I have found this:
Link: www.bunkspeed.com
Which is realtime-ish rendering with GIand all that jazz
And It's available to try for free.. for Mac too!
And now AutoDesk have some new interactive distributed realtime-ish rendering thing on It's way, difference being it can be tapped into via web browser, but that's only for like 1 person at a time access, not for a public website.
--
Looks like I can finally bake GI with Cinema4D R11
Though your forced to use the rather brute force QMC method, which is great quality at the expense of speed, below is a realtime example of it rendered in the editor. Naturally any surface you want baked will have to be uvmapped.
Unfortunately I only have the demo of R11 and thus bakes are not saved, making it useless, so I thought id at least have a go with it in R10 with It's inferior and very slow GI and got the following results:
And that's in realtime viewport above, bonus is if you select all the bake tags at once (as you must have one for each object) you can bake them all in one go and leave it overnight. Downside is... it will take all night
;-)
the above took about an hour. R11 promises to be much faster *fingers crossed*Hopefully one day we'll have baking from Vray, it has been talked about, but could be a long long time away.