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Alex Lovett
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Tags: - C4D
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11.09 Edited a default head to fit my alien, just basic, but it looks quite good, though I feel bad for ripping off a human head model

It's been itching me all the time, but I've been ignoring it... the feeling... I want to chang a lot about the helmet model, I've been pretending I did'nt want to..
but I can't stop anymore! time to get brutal with the model and tear it down!


Inspired by my draft head I realized it was getting far to square, even though on there own I loved the weighted edges of the earlier helmet, it just didn't work as a whole. The model is really screwed up at this point as I brutaly attack it from all angles. It's times like this you wish you had spent that extra week getting the base shape correct.

New Summer!









Chimera sucks


Unity sucks too, I think it might be my export that sucks! no they both SUCK some bug in lighting using DOT3 across the broken uv, this is unacceptable shame on them both!
Experimenting with normal maps

Maya 7, still some glitches,


Maya 7, I think It's capping it


Legs getting better




make upper leg thinner and knee thinner to stop balloon pants effect™



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Tags: - C4D
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22.08 Beauty Shot

23.08 Radiosity Test, head slit and neck modeled.



26.08 Head in Director, Shockwave file playing in web browser, interactive.


Model with dynamic hair follicles, no wait, It's my desktop picture peeking through.



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18.07


Warmup.. hehe



28.07 Here he is, lookin sexy

Valideus ex abyssus - DestoyerGod out of/ from within hell, I dunno, my latin isn't very good, but it sounds cool so that's his name








Sketches from the 18th of June


20.08



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Designing and modelling a character for a game
10th June project start.

Box Man made for test export purposes


26th June, Robot exported from Max to FBX to Cinema, all tags intact. Though is lying down.



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I'm modeling and texturing a fridge and It's contents, my idea is to model and texture it pristine and then model and texture an alternate version that's as if the firdge has been left to decay for many years as an interesting textural exercise.


The proportions worry me, It's ended up bigger than I'd imagined, looks good, but I don't want to have to fill all of those shelves up, so I'm going to rework it to be smaller.

It's wider than deeper, I think that's wrong.

Fixed proportions, added an ice box.




It has actual thickness too


Toom Dim,


Better!!


Radiosity OFF, with it on Too bright...


Were getting there now.


Changed the shelf supports, the back ones stick out too much.
The IceBox needs work, it doesn't look like it opens, need to separate them and add hinge, also it has nothing stopping it from falling inside the icebox, it needs something behind to form a seal.
Not looking forward to figuring out the front door hinge, also I think the shelves in the door will stick out and bang the shelves inside, so something needs to move somewhere.
Add some little feet too.

Just had thought, about how weird it would be to see the inside of a fridge while closed, in the dark, if I could find a light source then you could pan about the items inside the fridge, and then have the door open and you see where you are.

Perhaps have a hole in the side of the fridge??



Added bulb and inside of door, use a deformer to bulge the door.

Some modern art courtesy of some FSAA related bug

:-D



A reaaally low quality radiosity test7


Can Can! the first bit of contents for the fridge.
Need to make a label for it, and then rust it up, mold it up, etc


Texture Work so far


Looking dirtaaay!
Thinking maybe I can have the can half open and view inside to the Yum
Needs shadows and dirt around the ring pull, the vertical scratches need to be removed too, makes no sense.


Rebuilt some faces so the hypernurbs doesn't disturb the texture, looks a bit odd, but It's better... honest. Hypernurbs hates triangles

Changed bump and reflectivity maps.






Beetroot Jar:



30 minutes to make moldy bread!


30 minutes for orange juice






Alien Beetroot


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