I have no idea how optimized or un-optimiszed Vray is for Mac right now as It's not feature complete in Cinema yet.
Heres my 3rd vray attempt took 3 minutes!
Don't ask me what happened to the colors, pilot error is highly possible.
Reason it took 3 minutes was I swapped out the White Sphere for an area light. Which makes it substantially faster.
Ok heres my second vray render attempt, took an Hour just the same oddly
Vray 1hr
Vray 2hr It's a bit smoother, more noticeable in the full size image than this small version
I get the feeling if I rendered for the same 4 hours of the maxwell render it would be very close to the same accuracy and would have 0 noise
(you can't see the noise in the maxwell one as It's zoomed out) But at the same time id take noise over glitchy dented looking GI any day.
Maxwell 4hr
Now to compare this to another renderer, Cinemas:
Cinema 4hr 25min, I think I had it setup a bit wrong, but even so... what a load of shit.
Someone elses comparison of Vray to Maxwell:
5 hours versus 16 hours
And the yellow light in the Vray render is due to the color mapping type, Maxwell employs a burnout effect in post which I'm sure you could do with vray/photoshop on a 32bit image.
So to summarize, Vray is awesome
Vray will let you render all the GI and save it as a file, then reuse it, meaning you can re-render with different Depth of Field, different exposure and there's even an option so you could render an animation if only the camera moves from 1 GI calculation. This means you can re-render using the same GI at any resolution so render small, then re-render at print size and it will only take 2 minutes. Maxwell gets exponentially slower the bigger you render.
-- update -- ok turns out I misunderstood the vray GI, you can't just render the GI once and use it in whole animation. It will only calculate the GI it knows you are going to see by looking ahead at places the camera goes to. And you can't use this method with Irradiance you can only use it with light cache mode which is very very slow and hard to use in my opinion. Making it somewhat useless really. But if your camera doesn't move you'll be fine.
It says light cache mode is better, which I guess it produces nice more maxwell like results but it seems so much slower and harder to setup/tell what the final will look like till the last moment.
Maxwell is better in that you can change individual light strengths after rendering and you can render for as long as you like, if your vray render looks shit after 4hours you have to start again. Maxwell can always resume and refine.
so vray = best for animation and large stills
maxwell = best for small stills
cinemas default renderer = uhm... useless, maybe best for basic motiongraphics where no GI is used.
Heres my 3rd vray attempt took 3 minutes!
Don't ask me what happened to the colors, pilot error is highly possible.
Reason it took 3 minutes was I swapped out the White Sphere for an area light. Which makes it substantially faster.
Ok heres my second vray render attempt, took an Hour just the same oddly
Vray 1hr
Vray 2hr It's a bit smoother, more noticeable in the full size image than this small version
I get the feeling if I rendered for the same 4 hours of the maxwell render it would be very close to the same accuracy and would have 0 noise
(you can't see the noise in the maxwell one as It's zoomed out) But at the same time id take noise over glitchy dented looking GI any day.
Maxwell 4hr
Now to compare this to another renderer, Cinemas:
Cinema 4hr 25min, I think I had it setup a bit wrong, but even so... what a load of shit.
Someone elses comparison of Vray to Maxwell:
5 hours versus 16 hours
Link: www.treddi.com
And the yellow light in the Vray render is due to the color mapping type, Maxwell employs a burnout effect in post which I'm sure you could do with vray/photoshop on a 32bit image.
So to summarize, Vray is awesome
Vray will let you render all the GI and save it as a file, then reuse it, meaning you can re-render with different Depth of Field, different exposure and there's even an option so you could render an animation if only the camera moves from 1 GI calculation. This means you can re-render using the same GI at any resolution so render small, then re-render at print size and it will only take 2 minutes. Maxwell gets exponentially slower the bigger you render.
-- update -- ok turns out I misunderstood the vray GI, you can't just render the GI once and use it in whole animation. It will only calculate the GI it knows you are going to see by looking ahead at places the camera goes to. And you can't use this method with Irradiance you can only use it with light cache mode which is very very slow and hard to use in my opinion. Making it somewhat useless really. But if your camera doesn't move you'll be fine.
It says light cache mode is better, which I guess it produces nice more maxwell like results but it seems so much slower and harder to setup/tell what the final will look like till the last moment.
Maxwell is better in that you can change individual light strengths after rendering and you can render for as long as you like, if your vray render looks shit after 4hours you have to start again. Maxwell can always resume and refine.
so vray = best for animation and large stills
maxwell = best for small stills
cinemas default renderer = uhm... useless, maybe best for basic motiongraphics where no GI is used.
Dunno who to blame for glitches, I have weird glitches across ALL applications lately, maybe my GPU is dying
More fun in RealFlow
Below is a editor render of the fluid.
In Cinema (15 minutes):
In Maxwell (4hours):
14 hours (and some post) later:
Cinema down a plug hole:
Maxwell down a plug hole:
Yes the maxwell render is out of focus, It's one of the problems of having a real camera setup and simulated lens
(and not setting up up correctly), but it still knocks the socks off cinemas render
Below is a editor render of the fluid.
In Cinema (15 minutes):
In Maxwell (4hours):
14 hours (and some post) later:
Cinema down a plug hole:
Maxwell down a plug hole:
Yes the maxwell render is out of focus, It's one of the problems of having a real camera setup and simulated lens
(and not setting up up correctly), but it still knocks the socks off cinemas render
:-)
Oops forgot to turn the water on on this
:-P
:
Messing in Maxwell render (not my model, It's my dads plane and pig)
Nothing fancy, no materials edited, just throw some basic lighting in and render. Which is why the pig looks like rubber not porcelain.
Nothing fancy, no materials edited, just throw some basic lighting in and render. Which is why the pig looks like rubber not porcelain.