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Tags: - Lumen - Games - StarCraft
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My new simple map BloodBath, remake of the original BloodBath map from Starcraft 1

It's available in the game on battle.net (when It's working) under the name 'BloodBath - HD6'

I have some nice Round based system working in it too now, where by once you would normal win or lose the game resets with a violent destruction and explosions of existing units. Then repopulates the map with starting resources and gas and plops you back down to fight again. It counts the score in a basic leaderboard and whoever wins the most in 3 or 5 rounds is declared the overall Victor.

Has some issues still with the score screen but otherwise works great, and is a wonderful thing to have on small close quarters maps like this and my Sealand map.











Show comments for 'SC2 - BloodBath'
Tags: - Lumen - Games - StarCraft
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My First map!!

The Glorious Principality of Sealand!

I couldn't make it available on battle.net as it refused to let me because of some words it didn't like that I couldn't find or fix. No doubt blizzard will fix this stupid 'adult' filter for the final game!

A very very close quarters map designed for messing about and learning with friends as we practice. When you die the game resets water rises and drowns all units and buildings making them explode, then resets and you start the game a fresh without having to reload, allows for quick sparing and learning.



Has a paddling mode:


Which looks cool as you have a lil bit of water and everything reflects in it and shimmers.

It also can transition from day to night, at night you can't see past the bushes in the middle, in the day you can see everything.


Game Resetting via a watery grave, the whole map sinks under the water as if on a pneumatic rig of some kind to cleanse a new again.




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Tags: - 2D - Games
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Found some brilliant tools for simulating lens flares in AfterEffects, works surprisingly well, It's not physically accurate or anything like Maxwell render but It's can recreate a lot of the cool effects with added bonus of tons and tons of manual control.

It's called Optical Flares and is quite quite good

:-)



Link: www.videocopilot.net --- opticalflares



Sadly again this helps me little (not at all) in making actual textures or art for lumen, but is cool still.







Show comments for 'Lumen - Light Dispersion P2'
Tags: - C4D - Vray - Maxwell - 2D - Games
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My R&D into Splitting Light / Dispersion/ Chromatic Aberration using Vray and Maxwell render

These are tests done in Photoshop:








These in Maxwell and Vray:

Could be animated and used for weapon sprites













































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Tags: - Games
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Gear doodad I made as an initial visual concept test and to test the procedure for normal map creation:


Making of below:











One half with normal map one half without showing how many polygons it really is


Doesn't look too bad now from far away, It's screwed up in the middle due to crappy uvmap and crappy alignment between low and high res mesh.

Versus this without normal map:



With edge breaks and phone smoothing... something I should be able to simulate by disconnecting the polygons but cinema doesn't seem to have a way to do that!!! so instead it looks like below with no angle limit or breaks:





With some specular, does show more issues then. Also I have some dents going on most of the outside prongs due to me being a idiot I think


PLus some ambient occlusion

























Put some bright orange in instead? aswell?
Color themes for maps, green, blue, red etc, possible to change color by code or over time




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