More fun in RealFlow
Below is a editor render of the fluid.
In Cinema (15 minutes):
In Maxwell (4hours):
14 hours (and some post) later:
Cinema down a plug hole:
Maxwell down a plug hole:
Yes the maxwell render is out of focus, It's one of the problems of having a real camera setup and simulated lens
(and not setting up up correctly), but it still knocks the socks off cinemas render
Below is a editor render of the fluid.
In Cinema (15 minutes):
In Maxwell (4hours):
14 hours (and some post) later:
Cinema down a plug hole:
Maxwell down a plug hole:
Yes the maxwell render is out of focus, It's one of the problems of having a real camera setup and simulated lens
(and not setting up up correctly), but it still knocks the socks off cinemas render
:-)
Oops forgot to turn the water on on this
:-P
:
Messing in Maxwell render (not my model, It's my dads plane and pig)
Nothing fancy, no materials edited, just throw some basic lighting in and render. Which is why the pig looks like rubber not porcelain.
Nothing fancy, no materials edited, just throw some basic lighting in and render. Which is why the pig looks like rubber not porcelain.
I've got hold of a big shiny metal ball (from a garden centre) and have been playing at creating my own panoramic HDRI's
From this:
To this:
To this:
From this:
To this:
To this:
Below are 3 different exposures of a room, that when passed though special algorithms can produce the larger image, which is meant to be more evenly exposed revealing the dark room and the bright outside despite there drastic difference in real brightness.
The blurriness is because I took this without a tripod, It's just a quick 5 minute test.
Trying to do things, softwate just does'nt want me to do
i keep getting stuck and thinking of new things, but they end up not being possible either
frustrating !
best solution so far involves throwing aroun $10000 at it and capturing a team of programming monkeys to make specialized tools
well right now I\'m trying to explore the arena of Math Art, Particle/Fluid/Smoke/Firey lorenz attractors/4D fractals/Paramtetric Math Knots
but uhm, applications are not being helpfull
Cinema has a bug, well It's just bad by design, in that it can't handle lots of seperate objects
i can have a 180,000 polygon object on screen easily, but I can only get around 2000 1 polygon objects before it dies
CInema also does'nt render alpha masks properly, they are not pre-multiplied/straight alpha'd properly
its subtle but problematic
zbrush cannot paint in the luminance channel making it really boring
and useless for creating objects like a piece of glowing burnt wood ambers
after effects plugins like lux and others get 3D input in the form of lights, but after effects can only handle a few thousands before looking sad
and realflow (which I\'m stuck to version 3 as I can't get 4 without paying huge sums of money) is horrible to use
and I think only 4 does what I need anywhooo
so I thought instead of trying to do something interesting id just copy everyone else and make vector style art from tracing photos and make it loook all retro
thats popular still right? or... isometric pixel art?
oh oh I know!!! make a bunch of squiggles with Trapcode 3D Stroke, and like.. make em move around and glow and stuff!
on with the creationisms, fun to be had! (within serious program limitations of course)
i keep getting stuck and thinking of new things, but they end up not being possible either
frustrating !
best solution so far involves throwing aroun $10000 at it and capturing a team of programming monkeys to make specialized tools
well right now I\'m trying to explore the arena of Math Art, Particle/Fluid/Smoke/Firey lorenz attractors/4D fractals/Paramtetric Math Knots
but uhm, applications are not being helpfull
Cinema has a bug, well It's just bad by design, in that it can't handle lots of seperate objects
i can have a 180,000 polygon object on screen easily, but I can only get around 2000 1 polygon objects before it dies
CInema also does'nt render alpha masks properly, they are not pre-multiplied/straight alpha'd properly
its subtle but problematic
zbrush cannot paint in the luminance channel making it really boring
and useless for creating objects like a piece of glowing burnt wood ambers
after effects plugins like lux and others get 3D input in the form of lights, but after effects can only handle a few thousands before looking sad
and realflow (which I\'m stuck to version 3 as I can't get 4 without paying huge sums of money) is horrible to use
and I think only 4 does what I need anywhooo
so I thought instead of trying to do something interesting id just copy everyone else and make vector style art from tracing photos and make it loook all retro
thats popular still right? or... isometric pixel art?
oh oh I know!!! make a bunch of squiggles with Trapcode 3D Stroke, and like.. make em move around and glow and stuff!
on with the creationisms, fun to be had! (within serious program limitations of course)



