ETManim-1b
ETManim-1
Appears same in every way
ETManim-1a
Appears same again to others
NSpropghst.wrl & NSprop1.wrl appear same
Bad overlapping
It appears cameras have target to follow, but they are not intact in export, the odd animated BALLS are the targets for cameras.
Simainghst3
Uhm just opened one of the models in text edit by mistake, and it says it was CREATED by cinema, you'd do well to get hold of the cinema files these crappy VRML's were exported from, as these VRML's are not right.
Prop
Theres just bits of crap everywhere, models that were meant o be removed, redundant bits, because who ever exported the vrmls, did'nt realize hidden items STILL export. so you MUST get hold of the originals
My Work for GKN creating animated renders of various car parts
Below, this one, the model is just for fun, but the main goal was to figure out the mechanics involved in a differential.
Below, this one, the model is just for fun, but the main goal was to figure out the mechanics involved in a differential.
*rubs eyes* I'm awake, lets see if we can have a good solid day with stuff in the right order.
My Logo design concepts and work for my own logo:
Spinning vertically rapidly
My explorations into using 3 circles but in a 3d dimensional form. Playing with potential textures/materials I could use.
Development included as: 'Logo1.mov'
Show Work
not entirely sure if group work towards the show is wished for here, but I shall include as paper is cheap these days.
I worked on both a simplistic showreel and website for the end of year show
This is a piece of concept work for how we could use one of the rooms at green lane, blacking out the windows.
These are some concepts regarding the theme of 8 we chose to represent that there are 8 of us on the course. None of these ideas ended up being part of what we now have as a show ident.
I designed and created the show website under guidance of the group.
The show reel should also be available on that site, It's not very exciting, just does It's job.
These are some concepts regarding the theme of 8 we chose to represent that there are 8 of us on the course. None of these ideas ended up being part of what we now have as a show ident.
I designed and created the show website under guidance of the group.
The show reel should also be available on that site, It's not very exciting, just does It's job.
11.09 Edited a default head to fit my alien, just basic, but it looks quite good, though I feel bad for ripping off a human head model
It's been itching me all the time, but I've been ignoring it... the feeling... I want to chang a lot about the helmet model, I've been pretending I did'nt want to..
but I can't stop anymore! time to get brutal with the model and tear it down!
Inspired by my draft head I realized it was getting far to square, even though on there own I loved the weighted edges of the earlier helmet, it just didn't work as a whole. The model is really screwed up at this point as I brutaly attack it from all angles. It's times like this you wish you had spent that extra week getting the base shape correct.
New Summer!
Chimera sucks
Unity sucks too, I think it might be my export that sucks! no they both SUCK some bug in lighting using DOT3 across the broken uv, this is unacceptable shame on them both!
Experimenting with normal maps
Maya 7, still some glitches,
Maya 7, I think It's capping it
Legs getting better
make upper leg thinner and knee thinner to stop balloon pants effect™
Maya 7, still some glitches,
Maya 7, I think It's capping it
Legs getting better
make upper leg thinner and knee thinner to stop balloon pants effect™
22.08 Beauty Shot
23.08 Radiosity Test, head slit and neck modeled.
26.08 Head in Director, Shockwave file playing in web browser, interactive.
Model with dynamic hair follicles, no wait, It's my desktop picture peeking through.
23.08 Radiosity Test, head slit and neck modeled.
26.08 Head in Director, Shockwave file playing in web browser, interactive.
Model with dynamic hair follicles, no wait, It's my desktop picture peeking through.



